Here is a Gantt chart I created to show roughly how I distributed my time during this semester. The first two weeks consisted of trying to get decent photographs of a construction vehicle which I could actually model from. Weeks 3 to 6 purely consisted of modelling the digger itself. I then spent two weeks collecting texture reference, UV mapping and then texturing the digger. The next two weeks involved modelling, UV mapping, collecting texture reference and texturing the diorama. The final task was to import everything into UDK before creating the final renders.
Overall this module has been helpful as it allowed me to practise and improve my modelling and texturing skills as well as learning the basics of the UDK engine. The biggest challenge in this module was trying to create a model which looked like a real life object as this is the first time I had attempted to model something which I hadn't also designed myself. This was also the highest poly object I had modelled which was a challenge in itself. The part of the module I am happiest with is the diorama as a feel this is the best looking part of what I have created. Overall I am pleased with how this module has gone as it has provided valuable practise for modelling, texturing and UDK work.
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