For the diorama, we were given the limitation of using one 1024 x 1024 diffuse texture. To make the diorama slightly easier to texture I chose to use four 512 x 512 textures instead of a single larger texture. This makes it possible to split up the scene into different parts to make texturing it slightly more simple.
This is the first 512 texture. This texture is used for the road. This texture was easy to make, using a photograph of a road which I then edited to make it tile correctly.
The second 512 texture includes a tiling path and kerb texture, as well as the texture for the digger bucket and the lower part of the traffic light.
The third texture includes the lamppost, the traffic cones and the top section of the traffic light.
The final texture features the plastic barriers and the sign.
This is the diorama with all four textures applied, displayed in Maya.
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