Friday, 21 March 2014

Texturing - Diffuse


Here is the latest version of the diffuse map for the digger. It looks fairly good at the minute although it still needs more work, namely the smaller details and more dirt on the lower section of the cab.

This is how the digger looks at present in Maya.


Texturing - Normal and Specular maps


Here is the normal map I created for the tracks. Below are the low poly track I baked the texture too and the high poly track design I baked from.




Here is the first version of the specular map I will use on the digger.

Friday, 14 March 2014

UV Mapping


Here is the final UV layout for my digger, set out with as little dead texture space as possible.

 

Below are a few shots of the digger with a UV spacing texture, showing that there is little to no stretching on the model.